AI Insights · Timothy · July 2024
Top 5 Anime Games in Central America Q2 2024: Unified Platform Performance
Discover the performance of the top 5 anime games on a unified platform in Central America for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 anime games on a unified platform in Central America showcased diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals the following insights:
Solo Leveling:Arise by Netmarble Corporation saw an impressive debut, with weekly downloads peaking at over 403K in early May. However, downloads declined steadily, reaching around 6.6K by late June. Weekly revenue started strong at approximately $46K but gradually decreased to about $14.6K by the end of the quarter. Notably, active users hovered around the 380K mark initially and remained relatively stable, ending the quarter with about 333K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced fluctuations in performance. Weekly downloads ranged from around 28K to a high of nearly 56K in mid-June. Revenue saw significant spikes, reaching approximately $60K in late May. Active users increased steadily from about 341K in early April to approximately 455K by the end of June.
DRAGON BALL Z DOKKAN BATTLE, also by Bandai Namco Entertainment Inc., demonstrated varied trends. Weekly downloads peaked at around 43.5K in early April but dipped to approximately 15.2K by late June. Revenue fluctuated, with a notable peak of around $21.7K in late April. Active users showed a generally stable trend, starting at about 107K and ending the quarter at approximately 85.6K.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. maintained a consistent performance throughout the quarter. Downloads fluctuated, peaking at around 18.1K in early May. Revenue trends saw a significant increase to approximately $11K in late May. Active users also showed growth, reaching about 48.8K in early May before stabilizing around 32.5K by the end of June.
Finally, One Punch Man World by Crunchyroll Games, LLC had modest performance metrics. Weekly downloads started at around 10K in early April but declined to approximately 3.6K by late June. Revenue remained low, peaking at around $491 in early April. Active users were relatively stable, starting at about 29.9K and ending the quarter at approximately 26.4K.
For more detailed insights and data, visit Sensor Tower.